Youth Inc.

Philadelphia, Pennsylvania

Classification

Private

Financials

Revenue & Profit

Revenue

Valuation

Valuation

Ratios

Revenue / EBITDA
$123 MM
Valuation / Revenue
$123 MM
Valuation / Employees
$123 MM
EBITDA / Revenue
$123 MM
1-Year CAGR (Revenue)
03
3-Year CAGR (Revenue)
11
1-Year CAGR (Employees)
19
3-Year CAGR (Employees)
96

People

Employee Figures

Employees

Key Executives

NameTitleSocialsEmailPhone
John DoeEmployee
--
Jane DoeEmployee
John DoeEmployee
John DoeEmployee

401K

Total Active Participants
1234
No. Participants with Account Balances
56789
Total Liabilities Start of Year
1234
Total Assets Start of Year
56789

Deals

M&A2024-03-15Completed

Seller

Founders Group

Investor Sponsors

NorthBridge PE

Deal Amount

$120M

Target Company Valuation

$1.20 MM

Techniques

Acquisition of Assets, Taken Private

Stake Tags

100%

Is PE deal

Yes

Is deal PE backed

Yes

Total Acquired

100%

Secondary Transaction2023-09-01Canceled

Target

BrightHealth Technologies

Seller

Early Investors Consortium

Investor Sponsors

--

Deal Amount

Undisclosed

Target Company Valuation

NaN

Techniques

Secondary Sale, Management Buy-out (MBO)

Stake Tags

Majority

Is PE deal

No

Is deal PE backed

Yes

Total Acquired

65%

Funding

About

About

Youth Inc. operates as a digital media and commerce platform focused on the youth sports segment. The company produces editorial and multimedia content aimed at young athletes, parents and coaches, while also offering a direct-to-consumer (DTC) marketplace for teamwear, fanwear and sports-organization merchandise. Its approach blends content-driven audience aggregation with e-commerce operations to serve a fragmented youth sports market and facilitate merchandising, branding and community engagement. Product Breakdown Youth Inc.'s product offering comprises two integrated pillars: Content & Media and Commerce & Marketplace. On the media side, the platform provides articles, podcasts, video features and coaching-resources tailored for youth athletes, families and organizations. On the commerce side, it offers a marketplace that enables clubs, teams and schools to source and sell branded apparel, fan merchandise and equipment, leveraging a distributed manufacturing/decorator network and supply-chain infrastructure to serve the "long tail" of youth sports organizations. The content side supports audience growth and brand affinity, which in turn feeds the commerce funnel; this dual model aims to deliver value both for end-user families and organizational buying groups.

Keywords

Keywords

Classified

Private