Zynga, Inc.

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Recent News, Updates, and Analysis

  • Zynga Tries to Acquire Its Way to Growth, Buying 4 Mobile Game Developers in as Many Months
    Jan. 2012 Despite its tepid IPO reception, Zynga (NASDAQ:ZNGA) is using its new $1B+ in cash raised in the IPO to rapidly acquire privately-held 4 mobile game developers in an attempt to increase its presence in the mobile gaming market. The moves put Zynga in a stronger strategic position moving forward: for one, Zynga cannot introduce new game titles fast enough to make a dent in the company's earnings or its user base, which per previous PrivCo analysis has peaked and has been in decline for several quarters. Moreover, the mobile gaming market is projected to evolve into an $11.4 billion industry by 2014 as smart phones begin to dominate the mobile market (60% of new phone sales in 4th Quarter 2012 were smart phones). … Read More »
  • The Top 10 Largest Venture Capital Rounds of 2011
    Jan. 2012 PrivCo, the private company financial data authority, has researched and ranked the Top 10 largest V.C. Funding Rounds of 2011 by size of the round: … Read More »
  • 2011 Tech IPO In Review: From LinkedIn to Zynga
    Jan. 2012 2011 was not a great year for IPOs. Domestically, 125 IPOs raised a total $36.3 billion in 2011 compared to $38.7 billion raised by 154 IPOs in 2010. Although total proceeds dipped only slightly (-6.2%), the number of private companies going public took a nosedive, falling over 18%. What does this mean? Fewer companies are going public at higher valuations. This could not be truer for the Tech IPOs of 2011. … Read More »
  • Zynga IPO Hurt By Tactical Errors: Implications for Facebook's IPO
    Dec. 2011 ZYNGA's (NASDAQ: ZNGA) overly hyped IPO has been confirmed a dud on its second day of trading. Zynga’s stock took a heavy beating on its opening day last Friday, falling as low as 12% below its $10/share offering price (already slashed from its initial pricing target of $25/share in June; Read more here: [LINK TO ZYNGA REPORT]) for an intraday low of $9.02 and closing at a meek $9.50/share. Zynga fared no better its second day of trading on Monday, dropping to just $8.75 before settling at $9.05, an unsettling 9.5% below its offering price just 2 days after its IPO. … Read More »

Business Summary

Zynga Inc. is a privately-held, venture capital-backed company and is the world’s largest social game developer. Founded in 2007 and headquartered in San Francisco, Zynga produces online video games, most of which are played on Facebook. As of November 2011, Zynga has over 230 million monthly active users in 166 countries. Its most popular games include CityVille, FarmVille, Words with Friends, Zynga Poker, and Mafia Wars. As of Spring 2011, Zynga produced 5 of the top 10 most popular social games on Facebook and was the clear market leader in mobile and social game development.

Zynga’s business model is unique in that only about 5% of its revenues come from advertisements. The private game developer makes most of its money by selling virtual goods to game players. These virtual goods help players advance in Zynga games or customize virtual possessions.

A concerning curiosity about Zynga is its reluctant dependence on Facebook. Users can access Zynga games through other social networking platforms or mobile device software alone. However, as of August 2011, “substantially all” of Zynga’s revenue comes from games played on Facebook. This is a negative factor for investors in two ways. First, Zynga’s revenues are limited by Facebook’s success, and second, Zynga must pay 30% of all virtual goods revenues to Facebook. Zynga has shackled itself to Facebook’s 30% fee for the use of Facebook Credits until May 2015. Zynga was forced into this relationship. Facebook gave Zynga management an ultimatum: use our currency (and pay us for it) for virtual goods transactions or don't sell virtual goods on Facebook. Dependency on the Facebook platform left Zynga no choice, and it signed a five-year contract that raised its cost of processing transactions from 10% to 30%. 

Jump to Zynga, Inc.: Detailed Business Description for more details on Zynga, Inc. products and services, financial structure, Zynga, Inc. major business events, and more.

Overview & Corporate Organization

Basic Information

Company Tags:VC Backed
Year Founded:2007
Formerly Named:Presidio Meida, Inc.
Fiscal Year End:12/31
1YR Revenue Growth Rate:38.7%
3YR Revenue Growth Rate (CAGR):249.5%
1YR Employee Growth Rate:88.1%
3YR Employee Growth Rate (CAGR):160.9%
City:San Francisco
State/Province:California
Postal Code:94103
Country:United States
Phone:866-820-2321
Website:www.zynga.com

Corporate Organization

Brands:
CastleVille
CityVille
Empires & Allies
Words with Friends
FarmVille
ZyngaPoker
FrontierVille
FishVille
PetVille
Mafia Wars
Founders:
Andrew Trader
Eric Schiermeyer
Justin Waldron
Mark Pincus
Michael Luxton
Steve Schoettle

Industry Information

Industry Codes

PICS™:900308™, 900145
NAICS:519130
SIC:2711, 7371

PrivCo Industries (Sector > Industry > Sub-Industry)

Internet > Internet Services > Online Games
Internet > E-Commerce > Virtual Economies

The PrivCo Industry Classification System™ (PICS) is our proprietary, modernized industry classification system, geared especially toward privately-held companies and including newer emerging sub-industries that are not reflected in other outdated industry classification systems, such as SIC and NAICS.

Competitors & Comparables

Competitors

Crowdstar, Inc.
Electronic Arts Inc.
Playdom, Inc.
Playfish Ltd.
Popcap Games, Inc.
Rovio Entertainment Ltd.
Storm8, Inc.
Vostu, Ltd.
wooga GmbH

Charts, Financials, and Statistics (Table Format)

Below are Zynga, Inc. financials and other business metrics displayed in table format. (Cut and paste into Excel spreadsheet if desired)
Income Statement20112010200920082007
Online Game Revenues
$781,738,000 1$574,632,000$85,748,000$5,272,000
Advertising Revenues
$47,125,000 4$22,827,000$35,719,000$14,138,000
Revenues
$828,863,000 9$597,459,000$121,467,000$19,410,000$693,000 8
Cost of Goods Sold (Cost of Sales)
$225,908,000 11$176,052,000$56,707,000$10,017,000$189,000
Operating Income (Loss)
$80,945,000 12$125,472,000($52,778,000)($22,583,000)($873,000)
EBITDA
$235,473,000 13$392,738,000$168,187,000$4,549,000($185,000)
Net Income (Loss)
$30,689,000 14$90,595,000($52,822,000)($22,115,000)($846,000)
Bookings
$849,002,000 15$838,896,000$328,070,000$35,948,000
Balance Sheet20112010200920082007
Total Assets
$1,511,652,000 3$1,112,572,000$258,848,000$45,367,000$6,016,000
Total Liabilities
$723,989,000 7$630,357,000$280,326,000$32,372,000$1,260,000
Stockholders Equity
$787,663,000 10$482,215,000($21,478,000)$12,995,000$4,756,000
Company Figures20112010200920082007
% Revenue from Top 3 Games
59% 278%83%93%
Total Employees5
2,789 61,48357615727
Productivity (Revenue/Employee)
$297,190$402,872$210,880$123,631$25,667
Industry Metrics2011Q32011Q22011Q12010Q42010Q32010Q22010Q12009Q42009Q3
Avg. DAU
54,000,00059,000,00062,000,00048,000,00049,000,00060,000,00067,000,00058,000,00024,000,000
Avg. MAU
227,000,000228,000,000236,000,000195,000,000203,000,000234,000,000236,000,000207,000,00099,000,000
Avg. MUU
$0.06$0.05$0.05$0.06$0.05$0.04$0.03$0.03$0.04
Revenue to Bookings2011Q32011Q22011Q12010Q42010Q32010Q22010Q12009Q42009Q32009Q22009Q1
Quarterly Revenues
$306,829,000$279,144,000$242,890,000$195,759,000$170,674,000$130,099,000$100,927,000$55,721,000$31,311,000$18,904,000$15,531,000
Change in Deferred Revenue
($19,168,000)($4,401,000)$43,708,000$47,740,000$51,709,000$64,597,000$77,391,000$88,831,000$67,136,000$33,644,000$16,992,000
Quarterly Bookings
$287,661,000$274,743,000$286,598,000$243,499,000$222,383,000$194,696,000$178,318,000$144,552,000$98,447,000$52,548,000$32,523,000
Bookings Breakdown2011Q32011Q22011Q12010Q42010Q32010Q22010Q12009Q42009Q32009Q22009Q1
Unique Payer Bookings
$274,800,000$233,898,000$254,002,000$214,893,000$197,140,000$176,427,000$164,374,000$131,324,000$80,862,000$40,918,000$20,655,000
Unique Payer
3,4073,3363,6763,0272,7542,5772,3301,9031,041459284
Unique Payer Bookings per Unique Payer
$73,000$70,000$69,000$71,000$72,000$68,000$71,000$69,000$78,000$89,000$73,000
Notes
*Zynga, Inc. fiscal year end: 12/31
1As of 11Q3, Unaudited
2As of 11Q3
3As of 11Q3
4As of 11Q3, Unaudited
5Number of employees at year end unless otherwise specified.
6As of 11Q3
7As of 11Q3, Unaudited
8From inception on April 19, 2007 to December 31, 2007
9As of 11Q3
10As of 11Q3
11As of 11Q3
12As of 11Q3
13As of 11Q3
14As of 11Q3
15As of 11Q3
Microsoft ExcelExport Financials to Excel

Charts, Financials, and Statistics (Graphs)

Below are Zynga, Inc. financials and other business metrics displayed in graph format. (Copy & paste graphs directly into your presentation if desired.)
Zynga, Inc. Online Game Revenues ($ MM): (Displayed as graph)
Zynga, Inc. Advertising Revenues ($ MM): (Displayed as graph)
Zynga, Inc. Revenues ($ MM): (Displayed as graph)
Zynga, Inc. Cost of Goods Sold (Cost of Sales) ($ MM): (Displayed as graph)
Zynga, Inc. Operating Income (Loss) ($ MM): (Displayed as graph)
Zynga, Inc. EBITDA ($ MM): (Displayed as graph)
Zynga, Inc. Net Income (Loss) ($ MM): (Displayed as graph)
Zynga, Inc. Bookings ($ MM): (Displayed as graph)
Zynga, Inc. Total Assets ($ MM): (Displayed as graph)
Zynga, Inc. Total Liabilities ($ MM): (Displayed as graph)
Zynga, Inc. Stockholders Equity ($ MM): (Displayed as graph)
Zynga, Inc. % Revenue from Top 3 Games: (Displayed as graph)
Zynga, Inc. Total Employees: (Displayed as graph)
Zynga, Inc. Productivity (Revenue/Employee) ($): (Revenue Per Employee, Displayed as graph)
Zynga, Inc. Avg. DAU (Millions): (Displayed as graph)
Zynga, Inc. Avg. MAU (Millions): (Displayed as graph)
Zynga, Inc. Avg. MUU ($): (Displayed as graph)
Zynga, Inc. Quarterly Revenues ($ MM): (Displayed as graph)
Zynga, Inc. Change in Deferred Revenue ($ MM): (Displayed as graph)
Zynga, Inc. Quarterly Bookings ($ MM): (Displayed as graph)
Zynga, Inc. Unique Payer Bookings ($ MM): (Displayed as graph)
Zynga, Inc. Unique Payer: (Displayed as graph)
Zynga, Inc. Unique Payer Bookings per Unique Payer ($): (Displayed as graph)
Microsoft ExcelExport Financials to Excel

Mergers & Acquisitions

PrivCo's M&A Activity table for Zynga, Inc. displays the mergers and acquisitions involving Zynga, Inc., for example if Zynga, Inc. acquired or was acquired by another entity, any leveraged buyout (LBO), etc.
DateTargetBuyerDeal TypePriceStatus
DetailsJul. 2008YoVilleZynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsOct. 2008Conduit LabsZynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsJun. 2009MyMiniLifeZynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsFeb. 2010Serious BusinessZynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsMay. 2010XPD Media1Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsJun. 2010Challenge Games2Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsAug. 2010Conduit Labs3Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsAug. 2010Unoh Games4Zynga, Inc.Acq-Hire
Acquisition
$11,600,000Completed
DetailsSep. 2010Dextrose AG5Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsOct. 2010Bonfire Studios6Zynga, Inc.Acq-Hire
Acquisition
$6,300,000Completed
DetailsDec. 2010Newtoy, Inc.7Zynga, Inc.Acq-Hire
Acquisition
$53,300,000Completed
DetailsJan. 2011Flock, Inc.8Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsJan. 2011Area/Code9Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsMar. 2011Floodgate EntertainmentZynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsApr. 2011Wonderland Software10Zynga, Inc.Acquisition
Asset Sale
UnspecifiedCompleted
DetailsApr. 2011JamLegend Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsMay. 2011DNA GamesZynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsMay. 2011Sapus Media11Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsMay. 2011PopCap Games, Inc.12Zynga, Inc.Acquisition$950,000,000Bid Submitted
DetailsJul. 2011Five Mobile13Zynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsAug. 2011HipLogicZynga, Inc.AcquisitionUnspecifiedCompleted
DetailsAug. 2011Astro Ape StudiosZynga, Inc.Acq-Hire
Acquisition
UnspecifiedCompleted
DetailsSep. 2011Page 44 StudiosZynga, Inc.AcquisitionUnspecifiedCompleted
DetailsSep. 2011Astro Ape Studios, LLC14Zynga, Inc.AcquisitionUnspecifiedCompleted
DetailsSep. 2011Rovio Entertainment Ltd.Zynga, Inc.Acquisition$2,250,000,000Bid Submitted
DetailsDec. 2011Gamedoctors UG & Co. KGZynga, Inc.AcquisitionUnspecifiedCompleted
DetailsMar. 2012OMGPop15Zynga, Inc.Acquisition$210,000,000Completed
Notes
1XPD Media becomes Zynga China. XPD's CEO Robin Chan will become Zynga's general manager of Asian business development. XPD Media is a venture-backed social gaming company headquartered in Beijing, China with 40 employees. XPD has received $2 million in venture funding from True Ventures and Pilot Group.
2Challenge Games becomes Zynga Austin. Challenge Game's co-founder and CEO, Andrew Busey will become Zynga's general manager and vice president of the Austin studio. Launched in 2007, Launch Games is a venture-backed social gaming company with 35 employees. It has received $14.5 million in Series A and Series B funding from Sequoia Capital and Globespan Capital Partners. Zynga issued $20.5 million in stock to finance the deal.
3Conduit Labs becomes Zynga Boston. Nabeel Hyatt, Conduit Lab's CEO, will become head of the new Boston studio. Conduit Labs was founded in 2007 and is a venture-backed free-to-play music-based social game web developer. Conduit Labs received $8.5 million in venture funding by Charles River Ventures and Prism VentureWorks .
4Unoh Games becomes Zynga Japan, a joint venture between Zynga and SoftBank Group, and will be the base of Zynga's mobile game initiatives. Founded in 2001, Unoh Games is a social gaming company based in Tokyo, Japan with hit titles including Machitsuku!, Band Yarouyo!, and Kaizoku Chronicle. Kenji Matsubara will become President and CEO of Zynga Japan.
5Dextrose AG becomes Zynga Germany. The company's co-founders, Paul Bakaus and Rocco Di Leo, will act as Zynga Germany's CTO and Country Manager, respectively. Founded in September 2009, Dextrose AG is a privately held gaming company that is developing Aves, an HTML5 2D and 2.5D game engine for plugin-less browser games.
6Bonfire Studios becomes Zynga Dallas. Founded in 2008, Bonfire Studios is a privately-held game development company founded by former Microsoft-owned Ensemble Studio employees. The three co-founders, David Rippy, Bill Jackson, and Scott Winsett, will serve as Zynga Dallas' GM, creative director, and arts director, respectively.
7Newtoy, Inc. becomes Zynga With Friends. Founded in 2008, Newtoy, Inc. is a privately-held game developer, creators of Worlds with Friends, the Age of Empires series and the Halo Wars strategy game. Newtoy, Inc. was founded by two brothers, Paul and David Brettner, ex-Ensemble Studios employees. Paul will take the role of VP and GM while David become Studio Director. Acquisition price was $44.3 million in cash and $8.9 in Zynga stock.
8Both Google and Twitter were also bidding for Flock. The Flock team will be joining Zynga.
9Area/Code becomes Zynga New York. Headquartered in New York City, Area/Code is a game developer whose portfolio includes CSI: Crime City (in partnership with Ubisoft), Parking Wars, and Drop7. Area/Code's executives, Demetri Detsaridis and Frank Lantz, will become GM and Creative Director, respectively.
10Zynga, Inc. acquired the game developed Wonderland Software. The acquisition included the intellectual property of Wonderland Software and an employment contract for former founder of Wonderland Software.
11Ricardo Quesada and Rolando Abarca, key contributors to the cocos2d for iPhone open source project will join Zynga.
12Zynga submitted an all cash bid of $950 million for PopCap Games, which was declined in favor of a competing offer from Electronic Arts.
13The Five Mobile team will now become Zynga Toronto.
14Zynga, Inc. acquired Astro Ape Studios, LLC to help its Android and iOS efforts
15Zynga is paying $180 million for the company and another $30 million in employee retention payments.

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VC/Funding Activity

PrivCo's VC/Funding Activity table for Zynga, Inc. displays the venture capital rounds, angel investments, debt or other funding raised by Zynga, Inc..
DateInvestorRoundInvestor Type
Jan. 2008Reid HoffmanAAngel / Individual
DetailsTotal Round A1 $165,897
Feb. 2008Avalon Ventures2A-1Venture Capital
Feb. 2008Foundry Group3A-1Venture Capital
Feb. 2008Union Square Ventures4A-1Venture Capital
Feb. 2008Robert W. PittmanA-1Angel / Individual
Feb. 2008Peter ThielA-1Angel / Individual
Feb. 2008Reid HoffmanA-1Angel / Individual
Feb. 2008Clarium CapitalA-1Venture Capital
Feb. 2008Pilot Group LLCA-1Venture Capital
Feb. 2008Andy RussellA-1Angel / Individual
Feb. 2008Brad FeldA-1Angel / Individual
DetailsTotal Round A-15 $5,025,914
Jul. 2008Kleiner, Perkins, Caufield & Byers (KPCB)6BPrivate Equity & Venture Capital
Jul. 2008Union Square VenturesBVenture Capital
Jul. 2008Foundry GroupBVenture Capital
Jul. 2008Avalon VenturesBVenture Capital
Jul. 2008Institutional Venture PartnersBVenture Capital
DetailsTotal Round B7 $25,000,024
Nov. 2009Digital Sky TechnologiesB-1Private Equity & Venture Capital
Nov. 2009Andreessen Horowitz, LLC.B-1Venture Capital
Nov. 2009Institutional Venture PartnersB-1Venture Capital
Nov. 2009Tiger Global Management LLCB-1Private Equity
DetailsTotal Round B-18 $15,187,440
Jun. 2010SOFTBANK CapitalB-2Venture Capital
Jun. 2010Google Inc.B-2Corporate
DetailsTotal Round B-29 $309,999,979
Feb. 2011Morgan StanleyCCorporate
Feb. 2011T. Rowe Price Group, Inc.CCorporate
Feb. 2011Fidelity InvestmentsCCorporate
Feb. 2011Kleiner, Perkins, Caufield & Byers (KPCB)CPrivate Equity & Venture Capital
DetailsTotal Round C10 $490,000,062
Aug. 2011Morgan StanleyDebtCorporate
Aug. 2011Goldman Sachs Group, Inc.DebtCorporate
DetailsTotal Round Debt11 $1,000,000,000
Total of Funding Shown Above $1,845,379,316
Notes
1Reid Hoffman pruchased 2,939,488 shares of Series A stock at a purchase price of $0.0564375 per share.
2Richard Levandov joined Zynga, Inc.'s Board of Directors.
3Brad Feld joined Zynga, Inc.'s Board of Directors.
4Fred Wilson joined Zynga, Inc.'s Board of Directors.
5On February 12, 2008, Zynga issued 40,207,312 shares of Series A-1 preferred stock at a price per share of $0.125 for an aggregate purchase price of $5,025,914. Convertible preferred stock shareholders are entitled to receive non-cumulative dividends equal to $0.01 per share per annum, when declared by the Board of Directors. The liquidation preference of each series of convertible preferred stock equals the respective series' OIP per share plus the amount of declared but unpaid dividends on each series of convertible preferred stock upon the date of distribution. The OIP per share of each series of convertible preferred stock is $0.125. If the assets available for distribution are insufficient to make the full distribution to the holders of convertible preferred stock, the remaining assets will be distributed among the holders of the respective series in the following order: Series C; Series B, Series B-1, and Series B-2 as a group; and if any funds remain, they would be distributed to the holders of Series A and Series A-1 as a group.
6Bing Gordon, co-founder of Electronic Arts and partner at KPCB joined Zynga's Board of Directors.
7On July 18, 2008, Zynga issued 59,391,296 shares of Series B preferred stock to investors at a price per share of $0.4209375 for an aggregate purchase price of $25,000,024.
8On November 4, 2009, Zynga issued 3,200,000 shares of Series B-1 preferred stock to investors at a price per share of $4.746075 for an aggregate purchase price of $15,187,440.
9A total of 48,163,080 shares of Series B preferred stock were issued at a price per share of $6.436465. The total amount was raised in three installments: $15,000,002 on April 24, 2010; $144,999,988 on June 1 2010 ; and $149,999,989 on June 3, 2010.
10On February 18, 2011, Zynga issued 34,927,368 shares of Series C preferred stock to investors at a price per share of $14.029115 for an aggregate purchase price of $490,000,062.
11Zynga paid $2.5 million upfront in fees with $625,000 in additional fees per quarter.

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Public / Private History (PPH™)

Many private companies were once public or have attempted to go public in the past. Since mapping a private company's Public/Private History (PPH)™ can often be complicated and take time, we've created PrivCo's Public/Private History (PPH)™ Table to assist.
DateDeal TypeActionResulting StatusValuationAmount RaisedPublic Ticker
DetailsJul. 2011IPOFiledPrivateZNGA
DetailsDec. 2011IPOFinal (Went Public)Public1$9,000,000,000$925,000,000ZNGA
Notes
1Zynga is offering 100 million shares priced between $8.50-10.00/share for a midpoint $925 million raised valuing the company at just over $9 billion.

Detailed Business Description: Zynga, Inc.

Zynga operates a freemium business model where users are able to play a game for free but are charged a premium for additional features and/or functionality. Zynga’s revenues consist of two sources: in-game purchases of virtual goods, and advertisements/promotions. Facebook receives a 30% cut of revenues from in-game purchases through Facebook. Zynga’s costs (outside of the Facebook tariff) consist primarily of web hosting and data center expenses related to the operation of its gaming platforms. Zynga also incurs significant research and development costs related to the development, maintenance, and testing of existing and new games. Sales and marketing efforts are focused on acquiring new players, retention of current players, and the conversion of free play members to premium-content paying members. A portion of Zynga’s sales and marketing budget is directed towards advertisements on Facebook.

Revenue Streams:

Zynga’s revenue stream consists of two sources: In-game sales to players and the sale of advertisement space to advertisers.

In-game sales are done exclusively through Facebook’s proprietary money system, Facebook Credits. Facebook receives a 30% cut of the revenues received by Zynga through these sales, with Zynga receiving the remaining 70% minus taxes and processing fees.

  • In-Game sales: Zynga’s freemium model depends on in-game sales of virtual products to generate revenue from active users. Players can earn virtual goods through in-game achievements, gifts from other players, and purchases through an in-game store. Zynga’s gaming platform creates a marketplace for their paid content
  • Advertisement: Zynga has a three-tiered advertisement structure where advertisers can brand products and items within a certain game, participate in engagement ads by offering interactive surveys in return for in-game goods, or advertise directly on Zynga’s mobile platform. Zynga’s in-game advertisements also provide cross-promotional opportunities as Zynga often advertise new and upcoming games on its own platform. Companies using Zynga’s ad platform include 7-Eleven, American Express, Coca-Cola, DreamWorks, Discover Financial Services, Farmers Insurance Group, General Mills, Kraft, McDonald’s, Target, and Wal-Mart.
    • Branded Virtual Goods and Sponsorships: This form of advertisement places the ad in a videogame in a way that can be relevant and valuable to a player’s experience within the game. Examples include Coca-Cola’s campaign to allow users to gift coca-cola drinks to their friends for free on Café World and Farmer Insurance Group’s free Zepplin Airship in FarmVille that provided “wither protection” to the users’ crop for 10 days. This form of advertisement has better reception by users compared to direct advertisements since the branded virtual goods serve to enhance the user’s experience in the game as opposed to disrupting it on the screen’s periphery.
    • Engagement Ads: These are sponsored engagement ads where a player can voluntarily answer questions to receive perks like virtual currency. Examples include American Express surveying users about credit card habits in exchange for virtual currency (“Horseshoes”) in FrontierVille and Celebrity Cruises’ survey on CityVille in December of 2010.
    • Mobile Ads: Zynga offers a portfolio of games on the iPhone, iPad, Android, and mobile web platforms. Select games on these platforms have both free (ad-supported) and paid (ad-free) versions. Advertisements on the free versions include a bottom screen banner integrated within gameplay as well as between turns. Advertisers on Zynga’s mobile platforms include Amazon.com Inc., eBay Inc., and HBO.

Expenses:

Cost of revenue: Zynga’s cost of revenue consists of data center and web hosting costs related to the operation of their online gaming platform. These costs include depreciation and amortization, customer support, payment processing, and infrastructure.

Research and Development: Zynga’s main research and development costs are the headcount costs of engineers and developers in relation to the development of new games, software development tools and code modification, and the development of strategic objectives.

Sales and Marketing: Zynga’s sales and marketing costs mainly consist of player acquisition costs including general marketing, branding, advertising, and public relations costs. These costs are designed to drive new players onto Zynga’s platform as well as influencing current players to try out Zynga’s new games.

General Administrative: These expenses reflect the general administrative costs of a software development firm including executive, financial, legal, information technology, and human resources costs.

PrivCo Analysis: Zynga’s Strengths and Weaknesses

Nascent Industry Risk: Zynga operates in a very young and rapidly changing industry. Social and casual games have only recently made headway with the wider public. The industry is new and the business landscape changes with every new game, legal development, VC round. demand and acceptance of Zynga’s new games therefore have a high degree of uncertainty as the tendencies of consumers within this market space have not been fully mapped or explored. Changing consumer demographics, the availability of other gaming platforms, the growth of the personal computer, broadband Internet and mobile consumers, and current economic conditions are also factors that will affect Zynga’s sphere of operations.

Deteriorating profit margins: Top line Zynga is on pace to top $ 1 billion in revenue for 2011 vs. $597 million for 2010.  However, Zynga is on pace to do about the same $127 million in operating income that they did 2010 in 2011, despite the substantial revenue growth.  Zynga’s 2010 results had a higher, blended profit margin based on receiving payments via credit card or Paypal during the first half of the year, pre-Facebook Credits. Zynga remains profitable, but the company's operating profit margin of 21% in 2010 has declined to 13% in 2011. Assuming Zynga can continue to appeal to high-paying gamers, this margin should not fall too much lower, especially if Facebook loses dominance as the go-to Internet gaming platform.

Zynga Operates A Hit-Driven Business, With Massive R&D Costs to Launch New Games:   Video games, whether online or on game consoles, remain a hit-driven business. Zynga's most popular game titles such as Farmville and Cityville are aging and their user purchases have declined. New games are a short-term novelty; game players will be less willing to spend real money on a virtual good for a game that they won’t play a month from now. (Electronic Arts, and Atari have proven how rapidly a company’s revenues can plunge when a hit game’s novelty wears off as it struggles to replace aging titles with new hits.)  Zynga must continue to invest in developing the next hit games.

Zynga's recent R&D spending shows that it is committed to this investment in future revenues. R&D spending, which encompasses new game title development and testing, will exceed $300 million in 2011, more than double the $149 million 2010. Spending on research and development is thus growing faster than revenues are, but these expenditures should allay some concern that Zynga’s next games will flop.

On a positive note, Zynga continues to wean itself off dependence on its top 3 games. In 2008, the firm generated 93% of revenue from its top 3; by the first quarter of 2011, this proportion of Zynga revenue had fallen to 63%. Zynga has also doubled its spending on R&D in 2011, indicating a commitment to developing new games.

Concentration of Revenues from a Small Amount of Users: Despite Zynga's boasting large numbers of registered users who play its games, less than 5% of these registrants have ever spent any money to upgrade beyond the basic, free versions of Zynga's games.  Moreover, according to PrivCo research, of this 5% who pay, a mere 1% of Zynga users generate more than half all of Zynga’s corporate revenues.  While this 1% has shown loyalty to Zynga games, there is no guarantee this 1% won't next become addicted to a hot new game title from Rovio, Electronic Arts, or one of dozens of other major online and social game developers. The reality is that Zynga has no barriers to entry to prevent others from picking off its very small number of "high rollers" - a mere 1% of its users - on which the company badly depends for the majority of its revenues.  Zynga simply does not have a broad committed user base. In fact,  the number of users who spent money on Zynga actually dropped year over year (though the few who did were charged more, resulting in total revenues growing).

Stock Structure: Although Mark Pincus' 70-to-1 super voting stock has been widely reported, many remain unaware that Zynga management and pre-IPO investors hold yet another class of stock that benefits from 7-to-1 voting power per share. So, buyers of stock in Zynga’s IPO (newly issued Zynga “Class A” stock) are behind not only Mark Pincus, but also VC firms and Zynga’s management. This 3-tiered structure is unconventional and a deterrent to investors, as Pincus and his investors could still control the company after selling their own interests.

Summary of Zynga's new stock structure:

- Class C stock: Issued only to Mark Pincus, receives 70-to-1 super-voting per share
- Class B stock: Issued only to all pre-IPO investors and management: receives 7-to-1 super-voting per share
- Class A stock: (To be newly issued in IPO): All buyers in the IPO receive a new lesser class of stock, receives just 1 vote per share

Leading Zynga Games as of Dec. 2011:

CityVille: Launched in December 2010, it is the leading Facebook game with 70 million MAUs, surpassing 60 million MAUs within the first 50 days of launch. In the same sphere of concept as SimCity and Zynga’s breakthrough FarmVille game, CityVille is a virtual world where players are able to build and maintain a city by building homes, businesses, famous landmarks, public buildings, etc. in order to grow their city and increase their wealth.

FarmVille: Zynga’s breakthrough hit that put it on the top of the Facebook gaming charts. Launched in June 2009 and receiving booming success by the end of 2009, FarmVille puts players in a virtual farm where they can plow, plant, and harvest crops as well as care and nourish farm animals. Currently with 37 million MAUs, FarmVille released an expansion pack, FarmVille English Countryside, where players are able to create a second farm styled after an English country farm.

Zynga Poker: Zynga’s first social game and the largest free-to-play online poker game in the world, Zynga Poker was launched in July 2007 and now has over 35 million MAUs across the Facebook, MySpace, Yahoo!, Android, and iOS platforms. Zynga Poker has been a top 10 grossing app at the Apple App store for iPhone.

Game and Platform breakup as of Dec. 2011:

Blackjack - Facebook
Zynga Poker - Facebook, MySpace, Android, Yahoo!
Maffia Wars - Facebook, Yahoo!
CafeWorld - Facebook
CityVille - Facebook
Empires&Allies - Facebook
FarmVille - Facebook, iPad
FishVille - Facebook, Yahoo!
FrontierVille - Facebook
PetVille - Facebook
Treasure Isle - Facebook
YoVille - Facebook, MySpace
Chess with Friends - free and paid - iPhone
CityVille Hometown - iPhone
Drop7 - iPhone, iPad, Android
Hanging with Friends - free and paid - iPhone
Scramble: Challenge Edition - iPhone
Words with Friends - free and paid - iPhone, iPad, Android
Mafia Wars: Atlantic City - iPhone, Android, Mobile Web
Indiana Jones Adventure World - Facebook
CastleVille - Facebook

Corporate History

Beginnings

Founded in 2007 by Mark Pincus, Michael Luxton, Eric Schiermeyer, Justin Waldron, Andrew Trader, and Steve Schoettler, Zynga has a relatively short history preceding its meteoric rise to the top of the Facebook application charts. In 2007, Zynga’s founders were scattered throughout the United States. In fact, between June and September 2007, Zynga’s founders worked 100% virtually through AIM chat and over the phone. By September, their first game, Texas Hold’em Poker, was considered a success on Facebook and the scattered group decided to combine and relocate to San Francisco where they ran their operations out of an office building owned by Mark Pincus.

The company is named after Mark Pincus’ late American bulldog that is also featured as the company’s logo.

2007-2008: Early Development

In a presentation at Startup@Berkeley in the spring of 2009, Zynga co-founder and CEO Mark Pincus has admitted that Zynga’s initial revenue model depended on tricking users to sign up for promotional offers by its advertising partners in exchange for in-game perks. Zynga sponsored these promotional offers oftentimes knowing it was a scam, charging the user hidden fees once the user entered their credit card information. Another example of these scam deals is requiring the user to download and install a toolbar that was purposely very hard to uninstall and effectively acted as adware/spyware on the user’s computer. Pincus defends his actions by stating that he wanted to grow revenues very fast so Zynga could evolve into a legitimate business. Since then, Pincus has publicly stated Zynga is adding safeguards to remove said scam deals from its games and have already removed the worst offender, ad company Tatto Media.

Zynga received its first round of VC funding in February 2008 led by Union Square Ventures, as the company began to show profitability. Zynga Poker began offering virtual goods transactions between players in an effort to transform Zynga Poker into a social media-based game. Mark Pincus claims the vision for Zynga Poker was to replicate the home poker game in the virtual setting, allowing players who live far away to play poker and socialize with their friends in a casual manner.

With Zynga Poker’s success, the company released Mafia Wars on Facebook in June of 2008. Mafia Wars is a social role-playing game that allows users to join and build virtual crime empires by participating in mafia-related activities such as completing crime jobs, fighting and robbing other mafia syndicates, running underground businesses, and acquiring weapons. The game operated on a freemium model: normal play was free but players have the option of paying for premium content. The game became a huge success and by August 2010 had 45.5 million monthly active users. The game received controversy the same year however, as David Maestri, a rival social media gaming developer, sued Zynga for copyright infringement of his game Mob Wars. The parties settled the case in September 2009 for an estimated $7-9 million.

Zynga made its first major acquisition in June 2008 when it acquired YoVille from its developers. The game features a virtual environment where players could work in factories for virtual money in order to buy furniture and decorate their apartment. Players are able to visit places such as stores, nightclubs, and diners as well as other players’ apartments.

With the commercial success of its games, Zynga moved its headquarters to 444 De Haro St. in San Francisco.

2009-present: Rapid growth

By early 2009, Zynga Poker became the number one game on Facebook, and Zynga as a developer became the number 1 Facebook app developer with over 40 million monthly active users.

Zynga’s released FarmVille in June, which quickly went viral, claiming the top spot for the duration of August 2009 and December 2010. FarmVille is Zynga’s most iconic social media game.

In early 2010, Zynga began an aggressive growth campaign, acquiring 15 game developers in 14 months. The acquisitions of XPD Media, Unoh Games, Dextrose AG, and Five Mobile spearheaded Zynga’s operations in China, Japan, Germany, and Canada, respectively. Zynga also acquired many US-based developers such as Challenge Games, Bonfire Studios, and Area/Code to increase its core base of developers. Fueled with over $350 million in funding from the likes of KPCB, Union Square Ventures, Digital Sky Technologies, Andreessen Horowitz, Softbank Capital, and Google, Zynga increased its total employee count nearly ten-fold between 2008 and 2010.

Zynga’s acquisition of Words with Friends creator Newtoy Inc. was among the largest of these acquisitions, with an estimated price of $53.3 million. Newtoy Inc. is the creator of Words with Friends, a Scrabble clone developed for the mobile platform. Zynga’s investment in Newtoy Inc. signals its vested interest in the growing mobile app market. Zynga ported Words with Friends to the Facebook platform as its first game to go from mobile to Facebook. Building on the acquisition, Zynga released Hanging with Friends on the iPhone and iPad platforms in July 2011.

Recent News:

June 2011: Zynga v. Vostu re Copyright Infringement

Zynga filed a complaint in early June 2011 alleging that the social gaming company Vostu has been copying its games “lock, stock, and barrel”. Zynga’s argument highlights Vostu’s launches of games very similar to Zynga’s games just a couple of months after Zynga’s launch. For example, Vostu launched MegaCity in April 2011, 4 months after Zynga launched CityVille. Vostu has since responded calling Zynga’s claims “frivolous”, denying the allegations.

Vostu is a social gaming company launched in May 2007. Founded by 3 students in Harvard, Daniel Kafie, Mario Schlosser and Joshua Kushner, Vostu has grown to become the largest social gaming company in Brazil with over 35 million registered users. Vostu is backed with over $45 million in VC funding from Intel Capital, Accel Partners, General Catalyst Partners, and others.

August 11, 2011: Zynga files second amendment to S-1

Zynga supplemented their S-1 filing for a second time, citing “material weakness” in the developer’s financial controls. The amended S-1 raised revenues in Q1 2011 by $7.5 million in conjunction with a $7.5 million drop in deferred revenue. The difference results from a change in the way Zynga recognizes its revenues, now focusing more on strict revenues as opposed to the “bookings” system that allocated the revenues over the lifetime of an account. The SEC had questioned Zynga's use of "bookings" in financial reporting.  (While the term "bookings" is used by manufacturers to indicate orders for future delivery, it is not known how this term would apply in the context of sales of virtual goods to gamers.

The amendment also revealed a $1 billion revolving credit line from Morgan Stanley, Goldman Sachs, and other banks. Zynga paid $2.5 million upfront in fees with $625,000 in additional fees per quarter. This raises questions, as most private tech companies do not seek a revolving credit line while they are filing to go public, which highlights Zynga’s IPO may be in trouble and the credit line is Zynga’s contingency plan if its IPO were to be delayed.


August, 2011: Zynga & Patent Infringement Cases

A lawsuit was filed by Agincourt Gaming LLC in federal court in Wilmington, Delaware alleging Zynga infringed on two patents covering processes for credit-based online gaming and a prize-redemption system. Agincourt is seeking unspecified damages and a court order barring the conduct. The patents allegedly cover Zynga’s most profitable games including FarmVille and Mafia Wars.

The suit was Zynga’s second in less than a month as it faced another patent infringement case filed by Segan LLC in Delaware. The patent covers the viewing of network content and allegedly covers Zynga’s games including FarmVille and Mafia Wars.

Shortly thereafter, the SEC questioned Zynga's reference in its filings to the term "bookings" under which an unknown portion of Zynga sales are deferred to future periods, ostensibly to signal future growth.  (While the term "bookings" is used by manufacturers to indicate orders for future delivery, it is not known how this term would apply in the context of sales of virtual goods to gamers.)

Zynga’s IPO

In July 2011, Zynga filed for an IPO. The filing set the IPO for September 2011, but American and European debt worries created a pessimistic equity market that summer, and Zynga rescheduled its IPO for November 2011. Subsequently, Zynga’s IPO was rescheduled for mid-December, and, its valuation was more than halved. The downward revision was commended by analysts in spite of the 29% loss some pre-IPO investors stand to make at the lower valuation. Also deviating from its Internet peers, Zynga’s IPO will raise $1 billion by issuing 14% of the company’s stock. This contrasts capital markets tactics used by Groupon and LinkedIn, which issued very small portions of equity in their IPOs. Analysts infer that these small issuances have helped the valuation “pop” during the first few days of trading, as high interest and low supply pumps up share price.

Zynga added an amendment to the company’s S-1 detailing their extensive relationship with Facebook, centered around a 5-year agreement of exclusivity of Zynga’s present apps on Facebook’s platform. According to the addendum, current Zynga games on the Facebook platform will be exclusive to Facebook, and all in-game virtual goods revenues are subject to a 30% fee. Many stipulations about specific growth targets have been redacted from the public version of the addendum.  Developers and investors have largely panned Facebook’s terms with Zynga and other game developers.

Other Initial Public Offering Concerns

In late August, Zynga's IPO began meeting investor resistance.  PrivCo.com research on Zynga's pending IPO filing concludes:

1. That Zynga's IPO delay is more than a routine "adverse market conditions" delay.  Zynga's IPO delays are due to company-specific issues.

2. Total number of Zynga's users purchasing goods are currently down year over year (as Zynga is almost entire dependent upon Facebook usage for its revenues, and Facebook usage has also dropped, this was foreeable).  As tech IPO investors typically demand a rapid growth story, prospective investors are likely to hold off on investment commitments before seeing further financial metrics indicating renewed momentum.

3. Zynga founder Mark Pincus intends to direct an unusually large portion of the IPO proceeds to cashing out his stock rather than into Zynga, a negative signal for potential IPO investors.  In addition, Pincus seeks to retain control despite selling a large portion of his stock in any IPO, which would make him a minority shareholder.  As a result, Pincus has recently converted his Zynga stock into an unusual 70-to-1 separate voting class (i.e., each 1 share of his Zynga stock Pincus retains gives him 70 voting rights, leaving public shareholders with little to no say in the company's decisions post-IPO).  

Says Sam Hamadeh, founder and CEO of PrivCo.com, "Pincus has overreached, both in the amount of any IPO proceeds he wants to receive personally, and in issuing new super-voting stock to himself. While occasionally private company founders have issued 3-to-1, or even 10-to-1 voting stock pre-IPO - as was the case with Google and as Facebook's Mark Zuckerberg did last year, both done at 10-to-1 - an issuance of 70-to-1 super-voting stock is unheard of. In the context of every other negative signal coming from Zynga, and on the heels of its initial omission of the terms of its Facebook contract, these are the latest of many missteps Zynga has made in trying to become a public company."

4. In mid-August Zynga's General Manager Jeremy Verba left Zynga (and therefore the majority of his stock and stock options) to become the CEO of privately held eHarmony, effectively giving up on Zynga's IPO prospects and betting that eHarmony is more likely to go public than Zynga. Jeremy Verba had been responsible for, among other recent hit games, Zynga's Treasure Island game.

Supplemental Resources

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