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Machinima, Inc.

Private Company Ticker Symbol™: (MACHP)

Business Summary

Machinima, Inc. is a privately-held, venture capital backed software company that specializes in online entertainment network software. Machinima, Inc. was founded in 2000 and is headquartered in Los Angeles, California.

Jump to Machinima, Inc.: Detailed Business Description for more details on Machinima, Inc. products and services, financial structure, Machinima, Inc. major business events, and more.

Overview & Corporate Organization

Basic Information

Company Tags:VC Backed
Year Founded:2000
Fiscal Year End:12/31
1YR Employee Growth Rate:View %
3YR Employee Growth Rate (CAGR):View %
City:Los Angeles
State/Province:California
Country:United States
Phone:View
Website:www.machinima.com

Corporate Organization

Affiliate Companies:
Founders:
Hugh Hancock

Industry Information

Industry Codes

PICS™:900309™, 900315™, 1300309™, 1501599
NAICS:View
SIC:View

The PrivCo Industry Classification System™ (PICS) is our proprietary, modernized industry classification system, geared especially toward privately-held companies and including newer emerging sub-industries that are not reflected in other outdated industry classification systems, such as SIC and NAICS.

Charts, Financials, and Statistics (Table Format)

Below are Machinima, Inc. financials and other business metrics displayed in table format.
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Income Statement2012201120102009
Revenues View  
Employee Figures2012201120102009
Total EmployeesViewViewViewView
Productivity (Revenue/Employee) View  
Notes
Financial Notes:
*Machinima, Inc. fiscal year end: 12/31
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Charts, Financials, and Statistics (Graphs)

Below are Machinima, Inc. financials and other business metrics displayed in table format.
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Machinima, Inc. Total Employees:
(Displayed as graph)

Sample Graph
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Mergers & Acquisitions

PrivCo's M&A Activity table for Machinima, Inc. displays the mergers and acquisitions involving Machinima, Inc., for example if Machinima, Inc. acquired or was acquired by another entity, any leveraged buyout (LBO), etc.
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DateStatusTargetBuyerDeal TypePrice
DetailsMay. 2012CompletedView1ViewJoint Venture / Partnership FormedView
DetailsJun. 2012CompletedView2ViewJoint Venture / Partnership FormedView
Notes
1THQ Inc. and Machinima, Inc....Read More →
2Machinima's content will be available...Read More →
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VC/Funding Activity

PrivCo's VC/Funding Activity table for Machinima, Inc. displays the venture capital rounds, angel investments, debt or other funding raised by Machinima, Inc..
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DateInvestorRoundInvestor Type
Oct. 2008ViewAAngel / Individual
Oct. 2008ViewAAngel / Individual
Oct. 2008ViewAVenture Capital
DetailsTotal Round A View
Nov. 2009ViewFundingVenture Capital
DetailsTotal Round Funding View
Jun. 2010ViewBVenture Capital
Jun. 2010ViewBVenture Capital
DetailsTotal Round B View
Apr. 2011ViewFundingVenture Capital
Apr. 2011ViewFundingVenture Capital
DetailsTotal Round Funding View
May. 2012ViewVenture FinancingCorporate
May. 2012ViewVenture FinancingVenture Capital
May. 2012ViewVenture FinancingVenture Capital
DetailsTotal Round Venture Financing View
Total of Funding Shown Above View

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Detailed Business Description: Machinima, Inc.

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Business Model

Machinima Inc. is a company that provides video content specializing in movies and clips made from video game footage. The company was founded in 2000 by Hugh Hancock, of Strange Company, who was bought out by Allen DeBevoise in 2004. Machinima’s appeal revolves around the machinima videos – a mash-up of the words machine and cinema – generated by video game engines, as video games are manipulated to create animation. Machinima has gained popularity for itself by producing, aggregating, and hosting video content created from these video games. Some of its most popular content has been based around video game franchises such as “Call of Duty” and “Halo”. This content ranges from preview clips of upcoming games to ‘TV shows’ and even full movies created primarily from videogame footage. The company is also adopting more live content, as opposed to computer generated animations, attempting to provide a wider variety… Continue Reading →

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Supplemental Resources

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